Dino + Other Plushies
Want an adorable little cuddle buddy on your avatar? Need a little plush toy in your next indie game? Just want something fun for your next animation? These might just be the thing for you!
Lovingly crafted from free-range, organic vertices by our expert team of novice Blender farmers, these little floofs are exactly as adorable and floppy as you might imagine they would be. Painted with a cute texture, fun details, and just enough bones to make things fun, they are sure to make even the hardest, manliest of men squee with delight!
This is the latest in our endeavours to try doing new things and making fun content for VRChat, but if you want to check out more stuff from the crazy minds of the SistersInGaming, feel free to check out our Discord server! Free assets! Fun conversation! Feedback! We've got several things (at least)!
Join the SistersInGaming Discord today!
Details And Features:
- Modelled entirely from scratch with a low poly count and cuteness in mind
- Each use a single texture with the UV map mirrored between sides.
- Multiple blendshapes for each to toggle various features
- Stego can toggle: eyes, dorsal fins
- WeeRex can toggle: eyes, heart, smile into a frown
- TriSarahTops can toggle: eyes, heart, frill size, horn size
- WaddleFluff can toggle: eyes, feet size, fibsh size
- Cutiepuss can toggle: eyes, head size
- TerryDactyl can toggle: eyes, heart, hands, belly size
- Each plushie has a full armature and is expertly weight painted
- Points of movement:
- Stego: legs have one bone each, tail has three, neck has two, head has one, each fin has a bone
- WeeRex: each leg has three, each foot has one, arms have two, hands have two, tail has four, neck has two, head has one
- TriSarahTops: horns have a bone each, frill has three, tail two, legs one each, and one for the head
- WaddleFluff: feets have one each, lower body has two, arms have one each, fibsh one bone, head one bone, beak one bone, tail one bone
- Cutiepuss: each tenticle has a bone, tag has a bone, head has two bones
- TerryDactyl: two bones per wing, two per leg, one for tail, one for the neck, three for the head
- Points of movement:
- Plushies each have their own individual texture, and Substance Painter files will be included with each.
- The Unitypackage for each plushie has a vanilla variant, one with VRChat's Physbones, one with Dynamic bones.
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